How do I get started with Furnarchy 2?
Once you've installed Furnarchy,
all you have to do is run "Furnarchy 2" from the Start Menu. This will launch
Furcadia with Furnarchy 2 attached to it.
When Furcadia loads, you should see a cute Furnarchy icon in the top-right
corner of the Furcadia window. This is your module menu. Clicking it once
will expand it.
Once expanded, left-clicking on a module's icon will activate or deactivate
that module. Right-clicking will typically bring up more information or
interfaces for that module. If you hold down shift and left-click the
Furnarchy icon, you can drag it to another position, if you feel the default
is too obtrusive.
For a thorough explanation of all the commands and features in Furnarchy 2
(and there sure are a bunch), read the f2faq.txt file in the Furnarchy
program folder, or view it online
here.
How do I install new modules, scripts, or skins?
Modules occasionally come as an archive (zip) file, rather than being
in a fancy installer that does all the work for you. For the former, you
need to extract the contents of the archive in the modules folder located in
"C:\Program Files\Furnarchy2\modules". After extracting, the module
should have created its own sub-folder bearing the name of the module, which
contains all the module's files.
Once installed, restart Furcadia to see the newly loaded module.
Scripts come usually as .gm files, which are just plain text files.
You just need to save these files in the
"Documents\Furnarchy2\scripts" folder.
Some scripts you find on the internet may not have a download link
so you'll need to copy the contents and create the .gm file in the
appropriate folders yourself. To do this, just paste the contents of
the script into notepad (Go to Start->Run->type "notepad" in the box)
and save the file with a .gm extension.
If you are having trouble seeing file extensions in Windows Explorer in XP,
try this link.
For Vista, visit this page.
Once installed, you can run your new script by typing "@scrun scriptname"
into the Furcadia chat buffer, where "scriptname" is the name of the
script file, minus the .gm extension. You can terminate the script with the
"@sckill scriptname" command.
Skins are almost always in an archive (zip) file. To install,
just extract them in your "Documents\Furnarchy2\skins" folder.
Like modules, each skin will have its own sub-folder containing all its files.
Once installed, you can use your new skin with the "@skuse skinname"
command. Alternatively, you can run the "Furnarchy Configuration" utility in the
Start Menu and select the skin to automatically load when you start Furcadia there.
Can I trust Furnarchy?
Furnarchy has existed for public consumption, in one form or another, for
going on 6 years now. In all that time, there has never been a single legitimate
incident of characers or items being stolen through Furnarchy.
To further put you at ease, Furnarchy 2 and its first-party modules are
all open-source software. So you're completely free to personally
browse through the source code for any fishy business.
Can I trust third-party Furnarchy modules?
This is where you'll have to fall back on your own discretion.
Anyone can make their own modules, regardless of whether their intentions
are good or bad. The modules on this website or posted to our
forums are typically
from reputable authors, but don't let this lull you into a false sense
of security.
Where can I get more modules, scripts, skins, or filters?
The forums contain a
bevy of community-contributed modules, scripts, skins, and filters.
You can even go there to make requests and, occasionally, someone
will listen!
What happened to Furnarchy 3?
Furnarchy 3 died out with the bovine client update in March '07.
Furnarchy 2 is technically the successor to Furnarchy 3, though, despite
the strange naming convention, and improves in many areas where
Furnarchy 3 was deficient.
How do I use Furnarchy 2 under Linux?
Assuming you've gotten Furcadia working properly and Furnarchy 2 installed
under WINE, you'll have to do just a few
extra steps to get Furnarchy 2 to load with Furcadia.
WINE doesn't support the necessary API calls needed by Furnarchy to inject itself
into the Furcadia client, so you'll have to create a copy of the Furcadia executable
(Furcadia.exe) that automatically loads Furnarchy itself.
To create a copy of Furcadia.exe with Furnarchy already embedded, you just need
to run embed.exe found in the Furnarchy2 program folder and move the created
Furcadiaf2.exe file to the Furcadia prgram folder. If you want, you can replace
the old Furcadia.exe with the new one.
# Go into the Furnarchy 2 directory.
$ cd '~/.wine/drive_c/Program Files/Furnarchy2'
# Create Furcadiaf2.exe
$ wine 'embed.exe'
# Back up the old Furcadia.exe
$ mv '~/.wine/drive_c/Program Files/Furcadia/Furcadia.exe' '~/.wine/drive_c/Program Files/Furcadia/Furcadia.exe.old'
# Replace with the new one.
$ mv 'Furcadiaf2.exe' '~/.wine/drive_c/Program Files/Furcadia/Furcadia.exe'
Now you can run Furcadia like you normally would and Furnarchy 2 will be automatically
loaded along with it.
How do I get .NET modules to work under Linux?
Just like Windows users, you need to install the .NET Framework (though under WINE).
While a Mono-Wine bridge
is possibly in the works, it isn't available at the time of this writing.
Also, simply installing the .NET 2.0 Framework via the MSI installer
tends to end in disaster. Thankfully, the
winetricks script is capable
of installing the Framework with a simple
"winetricks corefonts dotnet20" command, though your mileage may vary.
Refer to the
WINE HQ AppDB page
for more details.
How do I use Furnarchy 2 with my existing proxy?
It depends on the proxy. Some proxies will connect as soon as you start Furnarchy 2,
so you don't have to do anything at all.
Other proxies might require that you launch Furcadia through them. In this case, what
you can do is create a copy of the Furcadia executable (Furcadia.exe) that automatically
loads Furnarchy 2 itself. To do this, you need to use the embed.exe utility in
the Furnarchy folder.
Start by going to the Furnarchy 2 entry in the Start Menu and selecting "Browse Files".
Run the embed.exe program found in the folder browser that opens up.
After embed.exe runs, a file called Furcadiaf2.exe will be created in the same
folder. Right-click on this file and select "Cut".
Enter the location of your Furcadia program folder in the
Address bar, which is typically at
"C:\Program Files\Furcadia". Once inside, right-click on an empty
space and select "Paste". Furcadiaf2.exe will now be in the Furcadia folder.
From here, you can choose to either back up the original Furcadia.exe file and
replace it with new Furcadiaf2.exe file by renaming them,
or altering your proxy's settings so that it chooses to load Furcadiaf2.exe, rather
than Furcadia.exe. The latter is the preferred method.
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Where can I get support for Furnarchy 2 or make suggestions?
Why, the forums, of course!
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